09-28-2013, 12:45 AM
As far as real world scale I can't be sure, but I've used Wings3d to build Game Models(Trackmania Cars). The scaling seems to be the same as 3DSMax, which is based on Metric. To import them into the game they had to fit in a specified size bounding box, Parts had to carry certain names. I actually had to use the old Blender 2.4x with a script to do the importing, but all the modeling was in Wings3D ...