povmaniac,
I have finally found some time to play with your build of the YafaRay plugin. I think if you change the default for Texture Settings Coordinates to "UV" instead of "Global" and make the default Shader slot type (modulator type) "diffuse" instead of "Image" the backwards compatibility problem I am having with UV Textures will go away. Assuming that it is possible to change the default. I haven't had time to look at the code...
I plan to start posting example files on my website tonight.
Edit: I spent most of my time cleaning up my Wings3D page. I have added example files for Reflective Caustics (Cardioid Caustics), UV Cube, and a Candle (SSS). These are Wings3D Snapshot 1.5 using YafaRay 0.1.3 Experimental.
Edit 2:
I think that line 281 of yaf_defines.erl -define(DEF_COORDINATES, global). would be the line to change to "uv".
Line 289 -define(DEF_MOD_TYPE, image) may need to change to "diffuse". What I don't understand is that this has always been "image" so I don't know why this was not a problem in the past???
To see the problem... use the snap image tool. When using the snap image tool in earlier versions of the plugin, modulator type would default to "diffuse". Now it defaults to "image".
oort
I have finally found some time to play with your build of the YafaRay plugin. I think if you change the default for Texture Settings Coordinates to "UV" instead of "Global" and make the default Shader slot type (modulator type) "diffuse" instead of "Image" the backwards compatibility problem I am having with UV Textures will go away. Assuming that it is possible to change the default. I haven't had time to look at the code...
I plan to start posting example files on my website tonight.
Edit: I spent most of my time cleaning up my Wings3D page. I have added example files for Reflective Caustics (Cardioid Caustics), UV Cube, and a Candle (SSS). These are Wings3D Snapshot 1.5 using YafaRay 0.1.3 Experimental.
Edit 2:
I think that line 281 of yaf_defines.erl -define(DEF_COORDINATES, global). would be the line to change to "uv".
Line 289 -define(DEF_MOD_TYPE, image) may need to change to "diffuse". What I don't understand is that this has always been "image" so I don't know why this was not a problem in the past???
To see the problem... use the snap image tool. When using the snap image tool in earlier versions of the plugin, modulator type would default to "diffuse". Now it defaults to "image".
oort