10-25-2013, 07:40 PM
(10-24-2013, 08:13 PM)micheus Wrote: There is a memory limit cor the 32bits application - I think you know about.
Wings3d can reach it easy if you smooth so many times an object.
Please check this thread and download the real 64bits version.
Anyway, just a tip: you should not need to use so high level of smoot. You can do that when you export. Remember that undo data uses memory space too.
If you have opencl support you can use it for the smoot preview.
micheus: Thank you for the suggestion. It looks like it's not necessarily related to the number of subdivision levels.
Activating opencl seems to have fixed the crashes. It looks like it's more stable now.
I'm also using the real 64bit Wings3d version now.
However, there's still a problem. I know I've used to go up to ~96000 polygons and Wings3d wasn't crashing. This doesn't always happen and it's not always with that many polygons.
If it's not a real bug or if it's something wrong with what I'm doing, I'll do everything I can to avoid running into the issue.
Thank you for the help and for the advice.