To connect vertex across edges, use "Connect"
quick example:-
Simple cube with multiple edge loops. RMB(for menu)-> open tools menu:-
select "Connect":-
move mouse over vertex or edge for first selection, when highlighted, LMB to select
move mouse to next selection(edge or vertex on same model), a line will drag out showing where it will be created:-
LMB on selected vertex or edge to create connection:-
RMB to exit the connect tool.
To add the triangle face, you need to create it as a solid. If you are adding the triangle to that model, so it is part of the model(not a separate part), you can make edit, but you need to be careful, as it can be easy to make a mess and corrupt the model.
[please note, I am no expert with wings, this is just the way I would create the geometry)
Quick example:-
model with 3 vertex selected showing where I want the triangle:-
first create an edge loop(shown in red)
select the corner edge and delete it:-
With the 2 vertex (shown) selected, press "C" to connect them
there are also the 2 other vertex behind the ones you have already connected that need selecting and connecting, so that it is then a solid.
Hope you can follow that OK.
quick example:-
Simple cube with multiple edge loops. RMB(for menu)-> open tools menu:-
select "Connect":-
move mouse over vertex or edge for first selection, when highlighted, LMB to select
move mouse to next selection(edge or vertex on same model), a line will drag out showing where it will be created:-
LMB on selected vertex or edge to create connection:-
RMB to exit the connect tool.
To add the triangle face, you need to create it as a solid. If you are adding the triangle to that model, so it is part of the model(not a separate part), you can make edit, but you need to be careful, as it can be easy to make a mess and corrupt the model.
[please note, I am no expert with wings, this is just the way I would create the geometry)
Quick example:-
model with 3 vertex selected showing where I want the triangle:-
first create an edge loop(shown in red)
select the corner edge and delete it:-
With the 2 vertex (shown) selected, press "C" to connect them
there are also the 2 other vertex behind the ones you have already connected that need selecting and connecting, so that it is then a solid.
Hope you can follow that OK.