11-20-2013, 09:37 PM
Well a possible workaround for relative flat faces that it get's smoothed over several times over or with your 'Divide Rigidly' function applied on it so it should give a more smoother AO
through it wouldn't really work much seeming as this AO function calculates via geometry casted fake 'shadow's or so I guess, perhaps as well some light added on it might manipulate the AO behavior a bit but I dint tested it yet so far
In this case it seems to be more suitable for environment styled models or models with alot of small stuff added on it
through it wouldn't really work much seeming as this AO function calculates via geometry casted fake 'shadow's or so I guess, perhaps as well some light added on it might manipulate the AO behavior a bit but I dint tested it yet so far
In this case it seems to be more suitable for environment styled models or models with alot of small stuff added on it