povmaniac,
The version from today is not working for me.
Dimitri,
Since TheBounty version of the YafaRay plugin is under such rapid development you may be better off downloading the oort version of the YafaRay plugin that is on my website. It has most of the same features that are in TheBounty, including SSS.
You will have to add -pp C:\yafaray\plugins to the YafaRay options in the YafaRay plugin preferences. Maybe we should first see if you can get the oort version working...
oort
povmaniac,
I do not have time right now to create an example scene. It is working for me. Simply create a sphere. Open Window > Palette. Face mode. Select some faces of the sphere. Pick a color in the Palette to assign that color to the faces. Object Mode > RMB > Vertex Attributes > Colors to Materials command. You should see a new material listed in the outliner. The shader type will reflect what is set in the "Default Shader" setting.
No problem with moving...
I will be away from my PC most of the day.
oort
The version from today is not working for me.
Dimitri,
Since TheBounty version of the YafaRay plugin is under such rapid development you may be better off downloading the oort version of the YafaRay plugin that is on my website. It has most of the same features that are in TheBounty, including SSS.
You will have to add -pp C:\yafaray\plugins to the YafaRay options in the YafaRay plugin preferences. Maybe we should first see if you can get the oort version working...
oort
povmaniac,
I do not have time right now to create an example scene. It is working for me. Simply create a sphere. Open Window > Palette. Face mode. Select some faces of the sphere. Pick a color in the Palette to assign that color to the faces. Object Mode > RMB > Vertex Attributes > Colors to Materials command. You should see a new material listed in the outliner. The shader type will reflect what is set in the "Default Shader" setting.
No problem with moving...
I will be away from my PC most of the day.
oort