eugene, it seems someone had the same problem and asked at stackoverflow: post - maybe it can help in some way.
anyway, from the beam_lib module help:
So, you probably need to call the rr() using the wildcard option (check the help linked) and inform the full path to the wings.beam file. Or, just get into the wings's ebin folder - where you will find it (changing the directories) and use the command as you did before.
It seems you want learn how to use Erlang shell commands.
Something that you can read to start coding wings:
- Exploring Wings3D through the Erlang Shell (for beginners)
- How To Write Wings3D Plugins (for beginners)
and you will need also take a look at some sources just to know what you can find there. Some ones are exporting functions that you don't need to code again.
anyway, from the beam_lib module help:
Quote:Chunk data can be returned as binaries or as compound terms. Compound terms are returned when chunks are referenced by names (atoms) rather than identifiers (strings). The names recognized and the corresponding identifiers are:also, from the shell module help:
- abstract_code ("Abst")
Quote:rr(Module)
Reads record definitions from a module's BEAM file. If there are no record definitions in the BEAM file, the source file is located and read instead. Returns the names of the record definitions read. Module is an atom.
So, you probably need to call the rr() using the wildcard option (check the help linked) and inform the full path to the wings.beam file. Or, just get into the wings's ebin folder - where you will find it (changing the directories) and use the command as you did before.
(11-26-2013, 02:50 AM)eugene Wrote: I am trying to get started with programming for Wings 3D.I don't think you need to learn this kind of stuff if you intend to code for wings - You don't need to know much from the shell.
It seems you want learn how to use Erlang shell commands.
Something that you can read to start coding wings:
- Exploring Wings3D through the Erlang Shell (for beginners)
- How To Write Wings3D Plugins (for beginners)
and you will need also take a look at some sources just to know what you can find there. Some ones are exporting functions that you don't need to code again.