12-23-2013, 02:30 PM
Hey Tulip, the key is to start with a Quad-model, leave the Detail slider at 0 (No-triangles) use the subdivide button if needed (will keep quads) and just use the sculpting tool in Sculptris .... Did some Vids on this last year ... http://www.zbrushcentral.com/showthread....post919585