12-28-2013, 09:24 AM
Some of the shaders seem to be behaving strangely.
For instance:
Vertex Normals Colors:
(I think it's using Vertex POSITION for colours instead of Vertex Normal DIRECTION)
Face Normals Colors:
(faces facing down Z axis are black instead of blue, but faces on inside of legs are blue)
Depth:
(It's doing whatever it wants.)
Spherical Ambient Occlusion:
(It's doing whatever it wants)
Spherical Harmonics:
(Spherical Harmonics 5/8/9, DO work, though. So does Toon shading/gooch/brick/environment/all others)
Intel Core I7 960
Running Windows 7 x64 Professional
Geforce 660Ti
For instance:
Vertex Normals Colors:
(I think it's using Vertex POSITION for colours instead of Vertex Normal DIRECTION)
Face Normals Colors:
(faces facing down Z axis are black instead of blue, but faces on inside of legs are blue)
Depth:
(It's doing whatever it wants.)
Spherical Ambient Occlusion:
(It's doing whatever it wants)
Spherical Harmonics:
(Spherical Harmonics 5/8/9, DO work, though. So does Toon shading/gooch/brick/environment/all others)
Intel Core I7 960
Running Windows 7 x64 Professional
Geforce 660Ti