12-30-2013, 09:21 PM
(12-30-2013, 04:52 AM)Justanother1 Wrote: If you start with quad-mesh (from Wings3d) and leave the Detail slider at 0, you can model quads in Sculptris! take a look at this .. http://www.zbrushcentral.com/showthread....deo+threadBy comparing the meshes:
![[Image: Justanother1-alien_zpsaf601aee.png]](http://i1330.photobucket.com/albums/w578/Micheus/Wings3D%20-%20Forum/Justanother1-alien_zpsaf601aee.png)
it seems that in this situation (Detail=0) we would get the same result using just Wings3d - using sculpt mode after smooth the model -, since the mesh seems to have been smoothed about twice (by Sculptris). Doesn't seems?