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Wings 3D Development Forum Wings 3D Interface & Usage v
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Some topology advice

 
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Some topology advice

micheus
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#3
12-30-2013, 09:21 PM
(12-30-2013, 04:52 AM)Justanother1 Wrote: If you start with quad-mesh (from Wings3d) and leave the Detail slider at 0, you can model quads in Sculptris! take a look at this .. http://www.zbrushcentral.com/showthread....deo+thread
By comparing the meshes:
[Image: Justanother1-alien_zpsaf601aee.png]
it seems that in this situation (Detail=0) we would get the same result using just Wings3d - using sculpt mode after smooth the model -, since the mesh seems to have been smoothed about twice (by Sculptris). Doesn't seems?
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Messages In This Thread
Some topology advice - by Plervertex - 12-24-2013, 02:47 AM
RE: Some topology advice - by Justanother1 - 12-30-2013, 04:52 AM
RE: Some topology advice - by micheus - 12-30-2013, 09:21 PM
RE: Some topology advice - by Plervertex - 12-31-2013, 02:25 AM
RE: Some topology advice - by micheus - 12-31-2013, 03:25 PM
RE: Some topology advice - by VladD - 01-03-2014, 05:49 AM
RE: Some topology advice - by Justanother1 - 01-02-2014, 05:20 AM
RE: Some topology advice - by micheus - 01-03-2014, 01:10 PM

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