01-08-2014, 02:11 AM
Hi all! Hope everyone had a great holiday, and Happy New years to all!
I've been learning, bit by bit, Wings3D, but I have come across one issue I can't find the answer for.
When I export a model (as .dae) , for example a house, the floor plan is flipped in the opposite direction the original model is in.
To try to make it more clear, here is my step by step of what I do. I create the model in Sketchup first. I export that model as an .obj. I import that .obj into Wings. I fix up whatever I need to do, like textures (uv mapping). Then I save that model as a wings file. Then I export it as a .dae (collada) for import into my game engine.
So far, the things I have done that with have been successful, or so I thought. Since the other models were pretty much the same on both sides, I couldn't tell that the meshes were being flipped until I did this with a house I made.
The entire floor plan was flipped in my game editor, from what I made it in Sketchup, and was shown the same in Wings after importing it. (it was shown as it should be. Stairs on the left side...yada yada)
After export from Wings, the stairs were on the right side (as was the entire plan flipped.)
I know I kind of repeated myself here, but I'm trying to be as clear as possible in case there are technical terms (instead of "flipping" for this stuff that I don't know yet! lol
Anyone know why this happens and what I can do to keep my model from flipping?
Thanks for any advice or help!
Mary
I've been learning, bit by bit, Wings3D, but I have come across one issue I can't find the answer for.
When I export a model (as .dae) , for example a house, the floor plan is flipped in the opposite direction the original model is in.
To try to make it more clear, here is my step by step of what I do. I create the model in Sketchup first. I export that model as an .obj. I import that .obj into Wings. I fix up whatever I need to do, like textures (uv mapping). Then I save that model as a wings file. Then I export it as a .dae (collada) for import into my game engine.
So far, the things I have done that with have been successful, or so I thought. Since the other models were pretty much the same on both sides, I couldn't tell that the meshes were being flipped until I did this with a house I made.
The entire floor plan was flipped in my game editor, from what I made it in Sketchup, and was shown the same in Wings after importing it. (it was shown as it should be. Stairs on the left side...yada yada)
After export from Wings, the stairs were on the right side (as was the entire plan flipped.)
I know I kind of repeated myself here, but I'm trying to be as clear as possible in case there are technical terms (instead of "flipping" for this stuff that I don't know yet! lol
Anyone know why this happens and what I can do to keep my model from flipping?
Thanks for any advice or help!
Mary