02-16-2014, 06:32 PM
(This post was last modified: 02-16-2014, 06:33 PM by Justanother1.)
Actually, for UV-mapping, I found a process by accident that works great. I found and downloaded a little app called Roadkill, which is what Blenders UV-mapping is based on. I do materials and mark seams as hard edges before UV-mapping. Then I do a fast Projection UV in Wings3d and export. Load it into Roadkill and let it work, it does a much better job unwrapping tough shapes. Then save and back to Wings3D. I usually just leave Wings3d running delete the old model and import the UV'd one. You have to do the Materials again, but they're there and are defined by UV islands. I usually use the Wings3D UV tools to move and rotate the islands to a tighter area, then scale all in Vertex mode to maximize Texture space use