(11-29-2012, 03:35 PM)optigon Wrote: Having access to magnets via a hotkey or an option while already in the command means reinitiating the drag sequence with different elements of the mesh being moved than were initially calculated for. This may present problems. Especially since the mouse movement tabulator needs to be carried over too.
As far as a hotkey goes, I would have to see how it ties in with whatever changes evolve.
I didnt mean to access magnets while "on the fly" Numeric Input window is opened. I was referring to the ability of create hotkeys to commands that have magnet option.
For example, Face|Move|Y: today user is able to hotkey this, but once he hit the hotkey the command will immediately begin to be executed and there will not be a Magnet option (as you can see in Info Line).
So, if user wants to use that command (Face|Move|Y) WITH magnet option, he will have to use context menu, and NOT a hotkey.
The ideal is that user could be able to hotkey a command WITH magnet option, when it is available. In that example, if he hit the hotkey to that command, infoline would ask him to pick outer boundary point for magnet influence (with Alt+R for another magnet options): just after this the command will be performed.
Of course this would be optional (create a hotkey to directly execute a command, without magnet option [as today] OR create a hotkey to execute a command but giving the user the chance to define magnet influence before execute the command).
Sorry for not have explained better.
And thanks for explain those requests may be possible considering the existant code. As i said, these are requests for "some future wings release": your agenda is very fine and you should really keep the focus in it.
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