03-08-2014, 11:25 PM
About a new default* material that has being created every time we load a project that was using a different settings for default material...
There is a note about that in the source code by bjorn:
So, in order to not mess up the things I'm checking if the only difference between the default being loaded and the current one is related to the OpenGL parameters (that group of fields on the Material Editor dialog).
I considering this one as a final version, so please, try it too. Download at the same link above.
There is a note about that in the source code by bjorn:
wings_ff_wings.erl Wrote:%%
%% Object modes were removed after the 1.1.7 release and
%% replaced with information about vertex colors in the
%% materials. At the same time the 'default' material was
%% changed to show vertex colors for the faces it was applied
%% to.
%%
%% Left alone, there would be two annoyances when loading
%% old models:
%%
%% 1. Vertex colors would not be shown.
%%
%% 2. Since the 'default' materials do not match, the 'default'
%% material in the file will be renamed to 'default2' (or
%% something similar) and there would be a new 'default'
%% material.
%%
%% We will avoid both those annoyances by changing the 'default'
%% material in the file so that it is more likely to match
%% current 'default' material. We will only do this change if
%% the file contains an implicit object mode for some object,
%% i.e. was saved by 1.1.7 or earlier.
%%
So, in order to not mess up the things I'm checking if the only difference between the default being loaded and the current one is related to the OpenGL parameters (that group of fields on the Material Editor dialog).
I considering this one as a final version, so please, try it too. Download at the same link above.