03-27-2014, 04:47 PM
JustAnother ... there are many many reasons for triangulating a mesh ... and doing a nice job of it.
Nova is for sure onto something good. I have considered writing the max-area tessellation to triangles many
times. The code should in fact be trival unless you want to go crazy with optimization. I like to do the theory
step first. Alas ... it might need to wait for a rainy day as I have a pile of other things I need to do first ... including
fixing shape-extruder since I broke it recently.
Nova is for sure onto something good. I have considered writing the max-area tessellation to triangles many
times. The code should in fact be trival unless you want to go crazy with optimization. I like to do the theory
step first. Alas ... it might need to wait for a rainy day as I have a pile of other things I need to do first ... including
fixing shape-extruder since I broke it recently.