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Wings 3D Development Forum Wings 3D Gripes & Grumbles v
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Anyone else suffer because vertex normals calc wrongly?

 
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Anyone else suffer because vertex normals calc wrongly?

ggaliens
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#4
03-29-2014, 12:57 PM (This post was last modified: 03-29-2014, 01:01 PM by ggaliens.)
"- you calculate the vertex normals by the adjacent edge-normals?"

No ... just from the directed edges themselves. They ARE the normals.

I saw some things that alluded to possibility that faces should be triangulated before calculations of vertex normal. But that seems wrong also.

Use the FACE normals ONLY IF the vertex is "isolated" with only two edges. Use all edges as normals (NOT EDGE NORMALS) if the vertex is not isolated. The result is nice.
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Messages In This Thread
Anyone else suffer because vertex normals calc wrongly? - by ggaliens - 03-27-2014, 04:58 PM
RE: Anyone else suffer because vertex normals calc wrongly? - by ggaliens - 03-28-2014, 01:50 AM
RE: Anyone else suffer because vertex normals calc wrongly? - by Arg Arg - 03-28-2014, 03:08 PM
RE: Anyone else suffer because vertex normals calc wrongly? - by ggaliens - 03-29-2014, 12:57 PM

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