04-04-2014, 10:59 PM
(This post was last modified: 04-04-2014, 11:02 PM by Justanother1.)
Took another stab at it ... this one's more what your looking for.
No tutorial, don't remember all the steps ...
Started with a cube .. scaled x ... scaled y to flatten, subdivided along x by 6. subdivided along z by 2. extruded opposite corner ends down. From there I added edge-loops and moved things around, more loops, more moving. One thing I can advise, the tweek function always curves inwards. It's very useful, but you have to out-think it. Add single edge-loops, then move things around, this will give you nice tilts, then add more loops and use tweak and sculpt to smooth things out. Sculpt and Tweek are things you gotta play with and learn .. there's settings ... I've had mine set up for a long time ... don't really remember what all I've changed .. the Magnets, brush size ..... plus many of the hot-keys have changed as Wings3d has evolved ... yours can be different from mine ....
No tutorial, don't remember all the steps ...
Started with a cube .. scaled x ... scaled y to flatten, subdivided along x by 6. subdivided along z by 2. extruded opposite corner ends down. From there I added edge-loops and moved things around, more loops, more moving. One thing I can advise, the tweek function always curves inwards. It's very useful, but you have to out-think it. Add single edge-loops, then move things around, this will give you nice tilts, then add more loops and use tweak and sculpt to smooth things out. Sculpt and Tweek are things you gotta play with and learn .. there's settings ... I've had mine set up for a long time ... don't really remember what all I've changed .. the Magnets, brush size ..... plus many of the hot-keys have changed as Wings3d has evolved ... yours can be different from mine ....