04-20-2014, 06:36 PM
Look into Tweak and Sculpt .... These can help you Smooth out rough spots. Wings3D is Primative looking, but honestly has better tools for modeling than Blender .. As far as Auto-smooth, this is a function most packages have. It allows for say an octagon-cylinder to represent a smooth cylinder, but with lower polycount. In Wings3D though, those hard edges will mark the cuts for UV-mapping. It's easier to do it this way (for me) in the main geometry window, rather than the UV Window, because I have hard and smooth edges on Shortcut.