• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Interface & Usage v
« Previous 1 … 22 23 24 25 26 … 32 Next »
texture mapping multiple objects

 
  • 0 Vote(s) - 0 Average
texture mapping multiple objects

spud42
Offline

Junior Member

Posts: 3
Threads: 1
Joined: May 2014
#3
05-29-2014, 10:03 PM (This post was last modified: 05-29-2014, 10:06 PM by spud42.)
(05-29-2014, 08:16 PM)Nova Wrote: If the pod module is a separate object in the geometry window, you can just duplicate the textured pod to the position of the 3 others and delete the untextured ones afterward.

thanks will try that . will that make any problems if i combine all the parts before i export the model? I am making the ship to be used in the Oolite game which is an open soursed version of the classic Elite game from 1984...
one more question if i make a duplicate and then rotate that duplicate will the texture for that duplicate be rotated as well or will it remain as it was? the pods are symmetrical.
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



Messages In This Thread
texture mapping multiple objects - by spud42 - 05-29-2014, 12:07 PM
RE: texture mapping multiple objects - by Nova - 05-29-2014, 08:16 PM
RE: texture mapping multiple objects - by spud42 - 05-29-2014, 10:03 PM
RE: texture mapping multiple objects - by Nova - 05-30-2014, 06:41 AM
RE: texture mapping multiple objects - by spud42 - 05-30-2014, 11:14 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode