06-04-2014, 02:00 AM
Um .... Poser or Daz ......
I know Daz Genesis you have to export at 0 subdivision .... Parameter-Resolution-subdivision. Honestly for making morphs, Blender is better ... you can use mirror in sculpt with Blender because Blender will mirror the Stroke rather than vertex, leaving the vertex order intact. Make sure to import with "keep vertex order checked! ..... I use this all the time for Daz Studio ..... I do make Clothes and Props with Wings3D,
I know Daz Genesis you have to export at 0 subdivision .... Parameter-Resolution-subdivision. Honestly for making morphs, Blender is better ... you can use mirror in sculpt with Blender because Blender will mirror the Stroke rather than vertex, leaving the vertex order intact. Make sure to import with "keep vertex order checked! ..... I use this all the time for Daz Studio ..... I do make Clothes and Props with Wings3D,