06-19-2014, 08:09 AM
I would prefer if you modified the default shader, which I used for bump maps.
The current way the shaders work are an ugly hack and should be rewritten, sigh..
But in the mean time I would like a "uber shader" that handles everything possible,
like I did with normal maps. But I GLSL 4.2+ is a little high for our users...
more like GLSL 1.0 :-(
But maybe we should change that..
The current way the shaders work are an ugly hack and should be rewritten, sigh..
But in the mean time I would like a "uber shader" that handles everything possible,
like I did with normal maps. But I GLSL 4.2+ is a little high for our users...
more like GLSL 1.0 :-(
But maybe we should change that..