12-04-2012, 06:12 PM
@ppaul
100% correct. I apologize! I should have specified, that the easiest way, objectively, is via the combination method.
One example that pops to mind, though perhaps you have an easy fix for, is a character with many many acessories (my JP Butterfoot character for instance, as seen in the Gallery section). If I wanted to rotate the character with all his gear on Y, the easiest way I can think of is to combine and rotate.
Another way I can think of is to create a dummy object, placed, wherever (origin for instance) and vector op rotate.
Another method, though less precise, is to vector op rotate around a selected point/s on a piece/s of the model.
100% correct. I apologize! I should have specified, that the easiest way, objectively, is via the combination method.
One example that pops to mind, though perhaps you have an easy fix for, is a character with many many acessories (my JP Butterfoot character for instance, as seen in the Gallery section). If I wanted to rotate the character with all his gear on Y, the easiest way I can think of is to combine and rotate.
Another way I can think of is to create a dummy object, placed, wherever (origin for instance) and vector op rotate.
Another method, though less precise, is to vector op rotate around a selected point/s on a piece/s of the model.