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Wings 3D Development Forum Wings 3D Gripes & Grumbles v
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The ol' Combine & Separate issue

 
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The ol' Combine & Separate issue

Geta-Ve
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Posts: 152
Threads: 20
Joined: Nov 2012
#8
12-04-2012, 06:12 PM
@ppaul

100% correct. I apologize! I should have specified, that the easiest way, objectively, is via the combination method.

One example that pops to mind, though perhaps you have an easy fix for, is a character with many many acessories (my JP Butterfoot character for instance, as seen in the Gallery section). If I wanted to rotate the character with all his gear on Y, the easiest way I can think of is to combine and rotate.

Another way I can think of is to create a dummy object, placed, wherever (origin for instance) and vector op rotate.

Another method, though less precise, is to vector op rotate around a selected point/s on a piece/s of the model.

Smile
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Messages In This Thread
The ol' Combine & Separate issue - by Geta-Ve - 12-04-2012, 11:17 AM
RE: The ol' Combine & Separate issue - by ggaliens - 12-04-2012, 04:09 PM
RE: The ol' Combine & Separate issue - by Geta-Ve - 12-04-2012, 04:28 PM
Select all objects where ... - by ggaliens - 12-04-2012, 04:47 PM
RE: The ol' Combine & Separate issue - by Geta-Ve - 12-04-2012, 05:12 PM
RE: The ol' Combine & Separate issue - by ggaliens - 12-04-2012, 05:39 PM
RE: The ol' Combine & Separate issue - by puzzledpaul - 12-04-2012, 05:39 PM
RE: The ol' Combine & Separate issue - by Geta-Ve - 12-04-2012, 06:12 PM
RE: The ol' Combine & Separate issue - by puzzledpaul - 12-04-2012, 07:07 PM
RE: The ol' Combine & Separate issue - by ggaliens - 12-04-2012, 07:10 PM
RE: The ol' Combine & Separate issue - by Geta-Ve - 12-04-2012, 10:02 PM
RE: The ol' Combine & Separate issue - by Fonte Boa - 12-05-2012, 12:12 AM
RE: The ol' Combine & Separate issue - by Geta-Ve - 12-05-2012, 07:35 AM
RE: The ol' Combine & Separate issue - by PKodon - 02-07-2016, 07:42 AM

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