First of all, nice to see you used Edge|Intersect!
That is because you used absolute snap command to make that lower edge coincide with the botton of right "bar"... At that moment you lost the paralelism of the middle "bar" edges...
And the problem i am having here is how to rotate the middle bar so that, after rotate, i can use Intersect to make the exact coincidence...
I am trying Rotate to Target command to solve this. I am not used to work with it: it seems very nice, but in this case i cant end the process. I am using Body|Rotate|Rotate to Target|Point A to Point B (lmb).
Please, Paul and Optigon: can you help me here?
Take a look at video. I selected rotation axis, center of rotation, and pick the left botton edge of object to be rotated as Point A and an the equivalent edge of right bar as Point B: it didnt work, "almost" worked...
Therefore (second tentative at same video), if i pick as Point A the right botton edge of object to be rotated (facing Point B), the result is PRECISE!
Where did i make a mistake??
http://www.youtube.com/watch?v=YF5P_sOxL...e=youtu.be
edit: just remembering where all this began:
http://nendowingsmirai.yuku.com/topic/5765#.UL5LW7LdO3c
Really annoying... When i use Rotate to Scale (Point A to Point B) and define those points from faces centers, all worked fine (as you can see at the following video). But when i try (as the prior video) to define those points from edges, the is an specific case the result wasnt accurate...
Just to explain for those that can try it, keep Shift pressed to reach a value = 100%: at this moment, if the perfect alignment was not reached, dont interrupt the command, but hit [1] key (look at info line) to Flip Back the object (-100%). One of the both makes the trick.
http://www.youtube.com/watch?v=HQv2Oiotz...e=youtu.be
(12-04-2012, 05:58 PM)Geta-Ve Wrote: for some reason it ends up being just a hair over 2.0.
That is because you used absolute snap command to make that lower edge coincide with the botton of right "bar"... At that moment you lost the paralelism of the middle "bar" edges...
And the problem i am having here is how to rotate the middle bar so that, after rotate, i can use Intersect to make the exact coincidence...
I am trying Rotate to Target command to solve this. I am not used to work with it: it seems very nice, but in this case i cant end the process. I am using Body|Rotate|Rotate to Target|Point A to Point B (lmb).
Please, Paul and Optigon: can you help me here?
Take a look at video. I selected rotation axis, center of rotation, and pick the left botton edge of object to be rotated as Point A and an the equivalent edge of right bar as Point B: it didnt work, "almost" worked...
Therefore (second tentative at same video), if i pick as Point A the right botton edge of object to be rotated (facing Point B), the result is PRECISE!
Where did i make a mistake??
http://www.youtube.com/watch?v=YF5P_sOxL...e=youtu.be
edit: just remembering where all this began:
http://nendowingsmirai.yuku.com/topic/5765#.UL5LW7LdO3c
Really annoying... When i use Rotate to Scale (Point A to Point B) and define those points from faces centers, all worked fine (as you can see at the following video). But when i try (as the prior video) to define those points from edges, the is an specific case the result wasnt accurate...
Just to explain for those that can try it, keep Shift pressed to reach a value = 100%: at this moment, if the perfect alignment was not reached, dont interrupt the command, but hit [1] key (look at info line) to Flip Back the object (-100%). One of the both makes the trick.
http://www.youtube.com/watch?v=HQv2Oiotz...e=youtu.be
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