12-04-2012, 07:07 PM
(This post was last modified: 12-04-2012, 07:13 PM by puzzledpaul.)
Re rotating your JPB model with all his gear on (around Y) ...depends how you *exactly* you want to do that Y rotate op?
If the basic figure is aligned to the origin - there's no way a rotate Y (after combine) will use the main Y axis once all his gear is added to the mix.
I'd marquee select the lot and do a vector rotate ... eitherusing a known centalised element (vert?) on the model ... or use a ref block.
Rotating something like this - using combine - and then expecting it remain on thye origin - is asking for trouble ... imo.
(there's no loss of precision using an element on the model ... provided you check its co-oords first ... and you don't move it by mistake during modelling using a magnet based op ... for example ... altho' using a (bigger) ref block is likely to be more convenient and less susceptible to being modified ... and can be easily hidden when not needed.)
pp
If the basic figure is aligned to the origin - there's no way a rotate Y (after combine) will use the main Y axis once all his gear is added to the mix.
I'd marquee select the lot and do a vector rotate ... eitherusing a known centalised element (vert?) on the model ... or use a ref block.
Rotating something like this - using combine - and then expecting it remain on thye origin - is asking for trouble ... imo.
(there's no loss of precision using an element on the model ... provided you check its co-oords first ... and you don't move it by mistake during modelling using a magnet based op ... for example ... altho' using a (bigger) ref block is likely to be more convenient and less susceptible to being modified ... and can be easily hidden when not needed.)
pp