08-12-2014, 08:40 AM
(08-12-2014, 04:53 AM)pistitom Wrote: 119.528 vertices at the moment, but it's not finished yet. No textures, don't even know how to do that, have yet to learn UV mapping...but isn't that the last step of all? After You finish the model, apply textures and that's it?
To your question: Yes thats it
Modelling -> UV Mapping -> Texturing. Just three steps on Wings 3D
You might want to use blender for texturing instead as it is more flexible and there is less hassle like you could easily swap textures, having several UV mappings and textures
Wings 3D is capable of doing some few UV mapping and Texturing job as well having a few material options that can be used later for rendering with a external program
have some videos about it:
https://www.youtube.com/watch?v=cUkNOF8eORA
https://www.youtube.com/watch?v=Tj-S5QAac3U
https://www.youtube.com/watch?v=obB9T3jXlak
http://www44.zippyshare.com/v/66158747/file.html
a small note on how to bake properly showed on the example file:
you need to select the layer "UVMapBaked" and the camera icon should be on "UVMap" and then you can click on bake thats it
and if you want to have different textures on it all you have to do is select the material and the texture there should be a folder icon click on that and use a different image for your model.
of course thats one of many many other possible ways of texturing stuff in Blender