08-17-2014, 05:44 PM
Radi,
Welcome to Wings3d and the forum. If I understand your question, I think you do not understand snap image.... You say you "use snap image again, then previous scaling values are lost". Snap image will not let you apply more than one texture to a surface. Snap image creates a uv mapping as a material which uses a texture or image (diffuse) to color the surface. You can add a Bump map (height map or normal map) or a Gloss map to the material created by snap image. You can do that by drag and dropping an image in the Outliner onto the material.
Snap image is good for simple textures (wood, marble, etc.). You would use snap image once for the top and bottom of a cube... another time for the front and back of a cube... and another time for the left and right sides of the cube. Only selecting the appropriate faces each time. If you snap image for all faces at once the texture will look stretched on some of the faces.
For more advanced stuff you will probably want to use the AutoUv tool in Wings3D. Even for a simple cube you would be better off using AutoUV.
It has been a while since I have had a chance to play with Wings3d, so I hope this makes sense...
oort
Welcome to Wings3d and the forum. If I understand your question, I think you do not understand snap image.... You say you "use snap image again, then previous scaling values are lost". Snap image will not let you apply more than one texture to a surface. Snap image creates a uv mapping as a material which uses a texture or image (diffuse) to color the surface. You can add a Bump map (height map or normal map) or a Gloss map to the material created by snap image. You can do that by drag and dropping an image in the Outliner onto the material.
Snap image is good for simple textures (wood, marble, etc.). You would use snap image once for the top and bottom of a cube... another time for the front and back of a cube... and another time for the left and right sides of the cube. Only selecting the appropriate faces each time. If you snap image for all faces at once the texture will look stretched on some of the faces.
For more advanced stuff you will probably want to use the AutoUv tool in Wings3D. Even for a simple cube you would be better off using AutoUV.
It has been a while since I have had a chance to play with Wings3d, so I hope this makes sense...
oort