Thanks for reply oort. AutoUV is good but can be better. For example I created a simple mesh and painted it using colors from palette. Then I applied autoUV>projecton normal>and now "create texture" (with draw faces) so this produce a ready to go texture.
However, near edges on mesh I see texture background and I must manually move almost each vertex on UV window little inside drawed faces, even on 2048x2048 texture this is visible. I hope wings developers can do something about that. :-)
2- snap image is great for quick UV mapping, but sometimes I really miss option to temporary hide snapped image, exiting from this mode and open it again makes more work only (again move, scale image etc). But probably I must live with it. . . Cheers .
However, near edges on mesh I see texture background and I must manually move almost each vertex on UV window little inside drawed faces, even on 2048x2048 texture this is visible. I hope wings developers can do something about that. :-)
2- snap image is great for quick UV mapping, but sometimes I really miss option to temporary hide snapped image, exiting from this mode and open it again makes more work only (again move, scale image etc). But probably I must live with it. . . Cheers .