(11-11-2012, 12:14 AM)ggaliens Wrote: I still think you should try making this a Drawing Plugin with a very light #we{ } object that points to a disk based IMAGE or maybe a 1024x1014 in memory JPG ... and draws the polygons at Draw time ... without making the #We object.That's what I was trying to get here:
It was not exactly what you are talking about (I know), but it was an simple #we{} box that would enable us to manipulate the objects (move/scale/rotate) while using a gbset to store the points/edge information.
The problem was that we couldn't update the #st{} from the code that handles the dialog. This will not be a problem anymore when the new version of Wings3d be released with the Preview mode implemented by Optigon.
I just pushed the source code to github (mv/heightmap_surface), so you will be able to play with it. (don't forget to give me some credits )