09-25-2014, 08:06 AM
You can skip the OpenCL part, that is optional anyway, you can have the source
and build the erlang files in cl/src so that wings find the needed header files.
But OpenGL ES is more or less OpenGL 3.0 (and later) without the compatibility layer.
I.e. all old functionality now removed from opengl which wings still uses, so this a
major rewrite of wings to get it to work.
and build the erlang files in cl/src so that wings find the needed header files.
But OpenGL ES is more or less OpenGL 3.0 (and later) without the compatibility layer.
I.e. all old functionality now removed from opengl which wings still uses, so this a
major rewrite of wings to get it to work.