09-26-2014, 10:29 PM
(09-25-2014, 08:06 AM)dgud Wrote: You can skip the OpenCL part, that is optional anyway, you can have the sourceOk, thanks
and build the erlang files in cl/src so that wings find the needed header files.
(09-25-2014, 08:06 AM)dgud Wrote: But OpenGL ES is more or less OpenGL 3.0 (and later) without the compatibility layer.This will take more time than I expected, then. I haven't done any OpenGL programming before, so it might be out of my league. I still want to give it a shot, though. I guess I'll have to tear into the code and get something really basic, a sort of OpenGL "hello world" from Erlang, working as the first step. I'll keep posting about my progress and problems in this thread if that's ok. It will be a bit off and on, most likely a few days a month for the most part.
I.e. all old functionality now removed from opengl which wings still uses, so this a
major rewrite of wings to get it to work.