I did some research, and this problem may be on my end to some degree. I tried playing around with some OpenGL settings in other programs, namely the Desktop Effects settings. For some reason, OpenGL 2 and 3 aren't available, only 1. But oddly enough, games like Saurbraten that require newer cards, shaders, etc. along with that support works just fine, running solid FPS with all effects on maximum, even some of the stuff I don't think my card really supports all that well such as refraction.
I'm not especially awesome with linux, so what can I do to ensure the problem isn't on my end first with the OpenGL settings?
I turned dev mode on and checked OPENGL, I didn't know what else to do. I tried to make an object, crash. I also tried loading another file I made in another program and it crashed on that too.
That's the full log of when I started the program, turned on dev menu then selected OpenGL then tried to add a default cube.
Also from my system, if it's of any worth.
I'm not especially awesome with linux, so what can I do to ensure the problem isn't on my end first with the OpenGL settings?
I turned dev mode on and checked OPENGL, I didn't know what else to do. I tried to make an object, crash. I also tried loading another file I made in another program and it crashed on that too.
Code:
hseiken@HeavySystems:~/wings-1.5.3 > exec ./wings
wings-1.5.3
Reading preferences from: /home/hseiken/.wings3d/preferences.txt
Trying OpenGL modes
[{buffer_size,32},{depth_size,32},{stencil_size,8},{accum_size,16}]
[{buffer_size,24},{depth_size,32},{stencil_size,8},{accum_size,16}]
[{buffer_size,24},{depth_size,24},{stencil_size,8},{accum_size,16}]
[{buffer_size,24},{depth_size,24},{stencil_size,0},{accum_size,16}]
[{buffer_size,16},{depth_size,24},{stencil_size,8},{accum_size,16}]
[{buffer_size,16},{depth_size,16},{stencil_size,8},{accum_size,16}]
[{buffer_size,16},{depth_size,16},{stencil_size,0},{accum_size,16}]
[{buffer_size,16},{depth_size,16},{stencil_size,0},{accum_size,0}]
[{buffer_size,15},{depth_size,16},{stencil_size,8},{accum_size,16}]
[{buffer_size,15},{depth_size,16},{stencil_size,0},{accum_size,16}]
[{buffer_size,15},{depth_size,16},{stencil_size,0},{accum_size,0}]
[{buffer_size,0},{depth_size,0},{stencil_size,0},{accum_size,0}]
###########################################
Failed to find any suitable OpenGL mode.
Make sure that OpenGL drivers are installed.
###########################################
Retrying with multisampling disabled.
Trying OpenGL modes
[{buffer_size,32},{depth_size,32},{stencil_size,8},{accum_size,16}]
[{buffer_size,24},{depth_size,32},{stencil_size,8},{accum_size,16}]
[{buffer_size,24},{depth_size,24},{stencil_size,8},{accum_size,16}]
Actual: RGBA: 8 8 8 8 Depth: 24 Stencil: 8 Accum: 16 16 16 16
Using GPU shaders.
c_src/cl_nif.c:5607: ecl_pre_load: error code = -1001
OpenCL not available {badmatch,{error,unknown}}
beam.smp: ../../../../../../../src/mesa/drivers/dri/i965/brw_eu_emit.c:267: validate_reg: Assertion `execsize >= width' failed.
Warning: Program '/bin/bash' crashed.
That's the full log of when I started the program, turned on dev menu then selected OpenGL then tried to add a default cube.
Code:
hseiken@HeavySystems:~ > glxinfo | grep "OpenGL version"
OpenGL version string: 2.1 Mesa 10.1.3
Also from my system, if it's of any worth.