• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Interface & Usage v
« Previous 1 … 6 7 8 9 10 … 32 Next »
UV mapping with Wings3D

 
  • 0 Vote(s) - 0 Average
UV mapping with Wings3D

Hank
Offline

Senior Member

Posts: 295
Threads: 94
Joined: Dec 2013
#4
12-08-2014, 07:26 PM
(12-05-2014, 11:50 AM)micheus Wrote: There is a article for 3d max which content can be adapted to be used with Wings3d: Ford Escort – 3DS max car texturing tutorial

Thank you for this link. I didn't read it yet, but only fast look at the screens and it seems to solve most of my problems.
I agree with "checker tex" it's very useful with stretches. My main problem is to cut model correctly and put it later into one piece, so there's no problem with bitmap painting...see below UV map and how many parts are separated :/

You know, sometimes, when the model is not full of curvy lines and commercial texts you can do some tricks to "deceive" eye (see my first version of Ford Fiesta painting) and for this painting you can't cheat anyone Smile

Some closer look and marks with red on the UV with the most difficult/stretched places.









Could anyone put more light on "stitch" in W3D? or any other UV suggestions/experience?
My gallery: marcone.pl
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



Messages In This Thread
UV mapping with Wings3D - by micheus - 12-05-2014, 11:50 AM
RE: UV mapping with Wings3D - by Hank - 12-08-2014, 07:26 PM
RE: UV mapping with Wings3D - by micheus - 12-12-2014, 12:38 AM
RE: UV mapping with Wings3D - by romilizada - 03-07-2018, 11:29 AM
RE: Ford Fiesta WRC 2014 - by Radi - 12-05-2014, 01:05 PM
RE: Ford Fiesta WRC 2014 - by micheus - 12-13-2014, 07:48 AM
RE: Ford Fiesta WRC 2014 - by micheus - 12-05-2014, 01:31 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode