12-18-2014, 07:46 PM
I didn't know you could use vertex mode, to scale as a group, that's cool!
But yeah. Another thing where you kinda have to use combine, is if you want to UV something. If you have 20 objects separately, and try to UV, you'll end up doing the same things 20 times. So this is another case where being able to do something on a selection of objects would be better than combining.
Although, I suppose the issue with my example is still only the fact that your structure and naming conventions go out the window when combining. If that didn't happen (like say the individual objects in some way were able to retain their names), then there'd (once again) be less need for group actions. I feel like I'm rambling, but I hope I'm making sense.
But yeah. Another thing where you kinda have to use combine, is if you want to UV something. If you have 20 objects separately, and try to UV, you'll end up doing the same things 20 times. So this is another case where being able to do something on a selection of objects would be better than combining.
Although, I suppose the issue with my example is still only the fact that your structure and naming conventions go out the window when combining. If that didn't happen (like say the individual objects in some way were able to retain their names), then there'd (once again) be less need for group actions. I feel like I'm rambling, but I hope I'm making sense.