(12-21-2014, 03:27 PM)ggaliens Wrote: Related question : Why does absolute move have "duplicate" option on that screen ?The original Absolute->Move didn't have RMB option. I added it to make it "compatible" with array option present in the Absolute->Snap: Absolute Move [new option - RMB] (documented by Arg Arg)
What purpose does it serve ?
Its purpose can be similar (not the same) to the one for Snap: Absolute snap with duplicates should make an array. Take a look on this thread and maybe you can understand how it works.
Quote:I expected to see the moved repeated relative to each other ... but on possible or bad name since is "absolute". I don't get it.The absolute meaning the coordinate you can enter (you don't pick any one like in Snap).
Yes, it is relative each other. The distance from the initial object to the new position you inform in the dialog will be used to place the new copies. (that is how I understand this)
Quote:I got frustrated when I want to use the Absolute Rotate ...that happens.
Quote:First Question : Why could I not apply the operation to a BODY. I think body is more important than edge,face, vertex ... ESPECIALLY and precisely because this is rotation or revolution.I don't know about you are talking. The operation also is enabled in Body selection mode.
Quote:https://www.youtube.com/watch?v=n0BYsK5ajx4I understand you want just rotate the simple primitive around another without take care about any shape alignment. Absolute Rotate do that too, but requiring more options because it was made to do more than that.
LMB will rotate the reference object based on any other reference;
MMB will do the same as LMB plus move the reference to target. Try to reproduce the situation below without it - it's laborious:
Implement the controllers to Wings3d and maybe it'll become easier to understand this operation, since the parameters are used to find orientation axis of each object that will match each other.
Quote:"Multi vertex selection must form a single closed loop".Which command you got that? Not from Absolute->Rotate. Please organize your ideas - mixing them doesn't help answer you.
What do closed loops have to do with absolute rotate ? I thought i had the wrong command.
and please, try the tool or read the referenced thread before write. We are more productive coding than arguing.