(01-02-2015, 07:32 AM)micheus Wrote: Your car looks better then the first one. You are making progress.Well thats good to hear, my models are not quite at selling point though!
(01-02-2015, 07:32 AM)micheus Wrote: I'm not a 3D artistBut you certainly have skills in that area.
(01-02-2015, 07:32 AM)micheus Wrote: Tip 1: be careful using hard edges. If you intend to smooth your model when you finish take a look at how strange it can look sometimes.I actually couldn't notice a great difference... I probably don't have the best eye for model detailing, at this point. But from what I gathered smooth preview added a little ridge and smoothing out the entire model pushed the hard edge further back?
(01-02-2015, 07:32 AM)micheus Wrote: Tip 2: Try to create quads face always - avoid tris orngonsI don't think I'm not quite on the level of actually stopping nygons and triangles, but I i'll try and keep this in mind.
(01-02-2015, 07:32 AM)micheus Wrote: About the space for the wheel...That guide for fixing the front wheel was perfect, if you have the time do you think you could help me out with the back wheel? I tried to follow the same steps, but it just doesn't look 100% accurate to the front.
Image: https://www.dropbox.com/s/l1xl6w1oskpluk7/9.png?dl=0
(01-02-2015, 07:32 AM)micheus Wrote: It seems you have (again) a problem with the mesh in the rear space for wheel - that extra faces.I seriously don't know how I do it, extra edges somehow form from time to time.
One final question:
How did you create that perfectly fitting wheel? And not exactly world threatening but why is it a different color to the rest of the model in that attached image?
Now, too my own surprise I seem to be going half-decent in making a helicopter.
Image: https://www.dropbox.com/s/p98rfnoqf7g2um7/10.png?dl=0