An example about how to use an image plane without get any light influence. (download)
Basically we need to set these properties below in the Material dialog:
I did some tests with some varying of values. For all of them the values for Image Plane (with UV-map) was as follow:
Light test 1
global_settings: ambient_light <1, 1, 1>
Pink sphere
Metalic sphere
Floor
Light test 2
All parameters preserved, but Ambient became to contribute with 10% in the objects colors.
Pink sphere
Metallic sphere
Floor
Basically we need to set these properties below in the Material dialog:
- Ambient = 1.0
- Diffuse = 0.0
- Specular = 0.0
I did some tests with some varying of values. For all of them the values for Image Plane (with UV-map) was as follow:
Code:
texture {
...
finish {
ambient rgb <1.000000, 1.000000, 1.000000>
diffuse 0.000000
brilliance 0.000000
metallic 0.000000
specular 0.000000
roughness 0.000000
}
}
Light test 1
global_settings: ambient_light <1, 1, 1>
Pink sphere
Code:
texture {
...
finish {
ambient rgb <0.000000, 0.000000, 0.000000>
diffuse 1.000000
brilliance 1.000000
metallic 0.000000
specular 0.8
roughness 0.000000
}
}
Metalic sphere
Code:
texture {
...
finish {
ambient 0
diffuse 0.5
phong 1
phong_size 100
reflection 0.25
}
}
Floor
Code:
texture {
...
finish {
ambient 0
diffuse 0.4
phong 1
phong_size 100
reflection 0.25
}
}
Light test 2
All parameters preserved, but Ambient became to contribute with 10% in the objects colors.
Pink sphere
Code:
ambient rgb <0.100000, 0.100000, 0.100000>
Metallic sphere
Code:
ambient 0.1
Floor
Code:
ambient 0.1