Hmm.
This is probably an "aside" from the real problem at hand you experience ... but maybe worth mentioning ... you have really really bloated you polygon count on the dragon and chain rings.
At the very least ... I would expect you might get rid of 1/2 or even 3/4 of you polys in the chains if you just chillaxed the budget for each LINK.
The dragon body and teeth feel like they may also be double or quadruple what an experience modeller might have spent (if had a strict polygon budget).
I wonder if you could use a decimate tool once you had the shape you wanted.
I have only looked at the .wings file. It took a long time to load here ... but that happens with 10MB files as they "explode" a lot in memory like a spring jumping out of a can. LOL.
Do you have an option for pushing it to sketchup using a say OBJ format ?
This is probably an "aside" from the real problem at hand you experience ... but maybe worth mentioning ... you have really really bloated you polygon count on the dragon and chain rings.
At the very least ... I would expect you might get rid of 1/2 or even 3/4 of you polys in the chains if you just chillaxed the budget for each LINK.
The dragon body and teeth feel like they may also be double or quadruple what an experience modeller might have spent (if had a strict polygon budget).
I wonder if you could use a decimate tool once you had the shape you wanted.
I have only looked at the .wings file. It took a long time to load here ... but that happens with 10MB files as they "explode" a lot in memory like a spring jumping out of a can. LOL.
Do you have an option for pushing it to sketchup using a say OBJ format ?