micheus Wrote:I tried to find a workaround for that last year, but I also got a side effect. (and, unfortunately I lost the code when my pen-drive was damaged )
That’s a pity.
It is scary because storage device there are times when broken suddenly,isn't it?
By the way,about wireframe problem was progress to solution!
I was finally corrected the display with no side effects(for example z-fighting in seveal mode),a clue was simple!
In intel driver,It seem that probably polygon offset count way is differ from other driver.
Change 2 value and work fine!
Quote:wings_renderer.erl(orig)I think that there is a side effect in other graphics driver.
Line186: polygonOffset(1), %% change 2 to 1 for fix
Line226: polygonOffset(0), %% change 1 to 0 for fix
then I've uploaded a new file.(Use for Intel GPU Mac only)
http://brace.client.jp/wings3d_141/file....der_module
(Edit:15/9/10, for Wings3D 2.0 files are available.)
render_module_for_intel_ok_ver2.zip is archive.
Does it work in your environment?
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tkbd
(01-26-2015, 09:31 PM)micheus Wrote:(01-25-2015, 05:23 AM)tkbd Wrote: Can someone fix this problem?I tried to find a workaround for that last year, but I also got a side effect. (and, unfortunately I lost the code when my pen-drive was damaged )
I tried to modify wings_render module for this problem avoid.
However it is a unofficial solution and isn't perfect.
It forced draw egdes,but side effects occurred on face/secondary selection.
I'll take a look on it and see if in the machine I have the Intel chip I can get the same issue as yours.