(02-05-2015, 12:11 PM)tkbd Wrote: In intel driver,It seem that probably polygon offset count way is differ from other driver.We thought the same too. That's why dgud added the option to change that in the Preferences->Misc->Edges display problems?. But there the minor values is 1.0.
Change 2 value and work fine!
Quote:wings_renderer.erl(orig)
Line186: polygonOffset(1), %% change 2 to 1 for fix
Line226: polygonOffset(0), %% change 1 to 0 for fix
I played with many values and no one worked for the Intel graphic I have. So I changed my approach and got some good result, but not really a fix (left is regular render and right with the "fix" applied):
The are more details in this post.
I tested your code in a PC (i5) with a Intel HD Graphics and still have "my" edge problem:
but for these motherboard with Intel graphic card it goes away just by changing the camera view/zoom a little.
I'm going to try it in a old PC with XP and Intel. But, it seems that this problem related to Intel has no way to be completely fixed - even if we can find a solution it's not applicable to all PC platform.