11-12-2012, 10:30 PM
Hi Micheus,
I try your solution, and it works fine along all my process (ie: until the transparent object is half visible and transparent in my scenery game).
Just have some difficulties to set correctly the value of the alpha channel and to understand that I must set directly in the export options a Targa File as Default texture file type.
So after, I get my 3ds file with and an external Targa texture file with an alpha channel.
Then converting, 3ds to X file, put the object in the scenery and binding the external tga texture to the .X file was easy as usual.
As a newbie in Wings 3D, I still have a lot of subtleties to experiment, understand and use!
Now I know how to make any type of transparencies of any colour.
So thanks a lot!
I try your solution, and it works fine along all my process (ie: until the transparent object is half visible and transparent in my scenery game).
Just have some difficulties to set correctly the value of the alpha channel and to understand that I must set directly in the export options a Targa File as Default texture file type.
So after, I get my 3ds file with and an external Targa texture file with an alpha channel.
Then converting, 3ds to X file, put the object in the scenery and binding the external tga texture to the .X file was easy as usual.
As a newbie in Wings 3D, I still have a lot of subtleties to experiment, understand and use!
Now I know how to make any type of transparencies of any colour.
So thanks a lot!