03-09-2015, 05:28 PM
I was using version 2015-02-21--18.18.mlab
My steps were (To the best of my memory)
1) Create a convex hull, random
2) Select verts -> Bounding Body Hull -> Convex Hull
3) Repeat steps 1 and 2 a few times.
4) Select verts -> Deform -> Inflate
5) Use turn edge on a few of the edges
6) Used MLab Rename Sequence (Probably, like you say, it was the bad naming?)
7) Combine objects -> UV Mapping
Select all faces -> Segment by -> Projection
9) Continue -> Project Normal
10) Crash
I ended up exporting as an obj and unwrapped in Ultimate Unwrap, then re-imported the mesh, and were now able to see the UV Maps again.
My steps were (To the best of my memory)
1) Create a convex hull, random
2) Select verts -> Bounding Body Hull -> Convex Hull
3) Repeat steps 1 and 2 a few times.
4) Select verts -> Deform -> Inflate
5) Use turn edge on a few of the edges
6) Used MLab Rename Sequence (Probably, like you say, it was the bad naming?)
7) Combine objects -> UV Mapping
Select all faces -> Segment by -> Projection
9) Continue -> Project Normal
10) Crash
I ended up exporting as an obj and unwrapped in Ultimate Unwrap, then re-imported the mesh, and were now able to see the UV Maps again.