03-12-2015, 08:01 PM
Hi elabx
Of course, there is still plenty of work to do. That mirror line was from blender, when I exported the mesh from wings forgot the fact that there it was a virtual mirror so when imported into Kerkythea, I got only half of it. Took it in Blender and used the mirror modifier and it gave that line. About thighs and but, based on a mesh like this, details are added, virtually "ad aeternum", so, yes, for now the thighs are thin and prolly i did a wrong work on the but.
Took a look at your file. Remember, I'm just another hobbyist, not a pro. You have triangles, which at this stage shouldn't be there. But the big problem, imho, is the head. It's better to fix it now, while is low poly.
Of course, there is still plenty of work to do. That mirror line was from blender, when I exported the mesh from wings forgot the fact that there it was a virtual mirror so when imported into Kerkythea, I got only half of it. Took it in Blender and used the mirror modifier and it gave that line. About thighs and but, based on a mesh like this, details are added, virtually "ad aeternum", so, yes, for now the thighs are thin and prolly i did a wrong work on the but.
Took a look at your file. Remember, I'm just another hobbyist, not a pro. You have triangles, which at this stage shouldn't be there. But the big problem, imho, is the head. It's better to fix it now, while is low poly.