12-12-2012, 05:47 AM
Yep, that's what I meant. Up'ed the alt zoom to 5% (default scroll zoom I still have at 25%)
And yes I do like the amount of zoom to "automatically adjust based on some movement".. mouse movement![Biggrin Biggrin](https://www.wings3d.com/forum/images/smilies/biggrin.png)
I mean theoretically we could use the scrollwheel clicks or keyboard presses to control Tumble and Track too.. And using the right combination of modifier keys to pan and rotate around at larger/smaller increments we could achieve any camera position we want.. but isn't mouse movement based rotation/panning so much more intuitive, natural, efficient and just better? :] Well, same goes for dolly/zoom I think.
The scroll-wheel is fairly decent at handling it, and if you're dead-set on excluding mouse dolly from W3D cam mode (why though?) then so be it.. the scrollwheel alone would be 'good enough'. Given the choice though I'll keep using a mode that has both, that's all I'm saying :}
I do use both btw, wheel for general level-of-zoom jumps, and mouse for closing in on details etc.. I could scroll-scroll-scroll close enough (and hope I don't 'jump' a level too much and the mesh gets clipped by cam, forcing me to back away again) then switch to Alt-dolly and scroll-scroll-scroll-scroll-scroll-scroll-scroll-argh!-scroll in at some constant set rate :} But simply swooping in, in one fluid speed variable motion is so much easier & faster to me.
And yes I do like the amount of zoom to "automatically adjust based on some movement".. mouse movement
![Biggrin Biggrin](https://www.wings3d.com/forum/images/smilies/biggrin.png)
I mean theoretically we could use the scrollwheel clicks or keyboard presses to control Tumble and Track too.. And using the right combination of modifier keys to pan and rotate around at larger/smaller increments we could achieve any camera position we want.. but isn't mouse movement based rotation/panning so much more intuitive, natural, efficient and just better? :] Well, same goes for dolly/zoom I think.
The scroll-wheel is fairly decent at handling it, and if you're dead-set on excluding mouse dolly from W3D cam mode (why though?) then so be it.. the scrollwheel alone would be 'good enough'. Given the choice though I'll keep using a mode that has both, that's all I'm saying :}
I do use both btw, wheel for general level-of-zoom jumps, and mouse for closing in on details etc.. I could scroll-scroll-scroll close enough (and hope I don't 'jump' a level too much and the mesh gets clipped by cam, forcing me to back away again) then switch to Alt-dolly and scroll-scroll-scroll-scroll-scroll-scroll-scroll-argh!-scroll in at some constant set rate :} But simply swooping in, in one fluid speed variable motion is so much easier & faster to me.