05-04-2015, 05:40 PM
amfitrione, it's nice and the mesh is very clean. Good job.
About the problem, It seems you didn't smooth/subdivided when exporting for render, right?!
In some cases force tri-faces become quads would not be so useful. That is what I can see here. As you used just a few polys to define the shape of your object (and I like do that too
), you could tried different approaches in that area where you used tri-faces. The use of View->Two Lights can help see that kind of artefacts during the mesh review.
Bellow an image to show you what I'm talking about. At the top row I used your mesh settings and at the bottom is my suggestion which we can see a less artefacts visible (no smooth preview - just hitting TAB key):
![[Image: mp3-mesh-issue_zps48801e7d.png]](http://i1330.photobucket.com/albums/w578/Micheus/Wings3D%20-%20Forum%20II/mp3-mesh-issue_zps48801e7d.png)
Featured on Wings3d's fanpage (at Facebook)
About the problem, It seems you didn't smooth/subdivided when exporting for render, right?!
In some cases force tri-faces become quads would not be so useful. That is what I can see here. As you used just a few polys to define the shape of your object (and I like do that too

Bellow an image to show you what I'm talking about. At the top row I used your mesh settings and at the bottom is my suggestion which we can see a less artefacts visible (no smooth preview - just hitting TAB key):
![[Image: mp3-mesh-issue_zps48801e7d.png]](http://i1330.photobucket.com/albums/w578/Micheus/Wings3D%20-%20Forum%20II/mp3-mesh-issue_zps48801e7d.png)
Featured on Wings3d's fanpage (at Facebook)