08-07-2015, 06:42 PM
OK, so a basic, valid workflow for creating and applying separate textures to faces (and face groups) would be as follows:
1. Build the model
2. Determine what the face groups are going to be
3. RMB > Material > Enter New Material Name > OK, for each face group
4. ... how do I get the selected faces associated to each material?
5. Face Mode > RMB > UV Mapping, for each (face group)
6. AutoUV, Create Texture and Make External for each
7. Paint and save .bmp for each (in external program e.g., Photoshop)
8. Back to W3D, in Outliner, RMB on each texture and select Refresh
9. Save Model
10. Object mode > Select model
11. Export selected as > Collada
Including clarification on faces to materials connection, does this sound correct?
1. Build the model
2. Determine what the face groups are going to be
3. RMB > Material > Enter New Material Name > OK, for each face group
4. ... how do I get the selected faces associated to each material?
5. Face Mode > RMB > UV Mapping, for each (face group)
6. AutoUV, Create Texture and Make External for each
7. Paint and save .bmp for each (in external program e.g., Photoshop)
8. Back to W3D, in Outliner, RMB on each texture and select Refresh
9. Save Model
10. Object mode > Select model
11. Export selected as > Collada
Including clarification on faces to materials connection, does this sound correct?