mickeydsc,
I do not think that step 3 and 4 are needed since AutoUV will create the materials for you.
Edit: I just watched the video by Micheus. Yes for multiple textures you will need step 3 and it looks like for step 4 he is using "Assign to Selection" in the Outliner...
oort
I just did a quick test, so take this with a grain of salt...
I used AutoUV to create a uv map and material for one face of a cube. Then I renamed the material Cube1_auv to a new name. Then did the same for other faces. Each time a new uv material is created with the name Cube1_auv, which I then rename to a unique name.
This would save the step of creating materials and Assign to Selection. You would then drag and drop the texture image to the appropriate material.
Hopefully I am right???
oort
I do not think that step 3 and 4 are needed since AutoUV will create the materials for you.
Edit: I just watched the video by Micheus. Yes for multiple textures you will need step 3 and it looks like for step 4 he is using "Assign to Selection" in the Outliner...
oort
I just did a quick test, so take this with a grain of salt...
I used AutoUV to create a uv map and material for one face of a cube. Then I renamed the material Cube1_auv to a new name. Then did the same for other faces. Each time a new uv material is created with the name Cube1_auv, which I then rename to a unique name.
This would save the step of creating materials and Assign to Selection. You would then drag and drop the texture image to the appropriate material.
Hopefully I am right???

oort