08-09-2015, 01:01 PM
No, the files remained exactly where they were created. When I went to import them into SL using Model Import, I checked the misc setting for importing the mesh with textures, and I received a message saying there were no textures, but the import fee was higher than normal, so it was if it was confused. At any rate, I unchecked that option and brought the mesh in, then imported the texture files separately. I rezzed the mesh and then used SL's build tool to select the faces and apply the textures, and they worked just fine. It seems like the path was recognized for them, or at least the system could handle applying those textures separately. There did not appear to be an additional cost to do it that way.