12-16-2012, 09:42 PM
(This post was last modified: 12-16-2012, 09:43 PM by puzzledpaul.)
Well, with the fairly simple, mainly non-organic models that I tend to make (usually to check things out prior to cutting metal/wood etc), I generally follow a couple of routes.
Create prim and then move it - using whatever tool is appropriate ... but maybe after a move free to actually unembed it from other junk cluttering up the origin ... and make it visible and thus easier to select a suitable element for a BBox op (for instance)
or
Look for an existing feature / shape similar to that which I want to create ... and either dupe it, or shell extrude a new object eg a cylinder from a local end face of another cyl.
pp
Create prim and then move it - using whatever tool is appropriate ... but maybe after a move free to actually unembed it from other junk cluttering up the origin ... and make it visible and thus easier to select a suitable element for a BBox op (for instance)
or
Look for an existing feature / shape similar to that which I want to create ... and either dupe it, or shell extrude a new object eg a cylinder from a local end face of another cyl.
pp