10-08-2015, 01:57 PM
Kagehi first you must differentiate between uvmaps and textures.
Wings can only handle one set of uv-coordinates i.e. a uv-map, that means that
each (real) vertex can only have one uv-coordinate.
But wings can have multiple textures, you just make different materials and assign
different images to each material.
If you only want to work with a part of a uv-map select the faces you want to work with
and select uv-mapping.
I know LCSM generate bad maps sometimes, and I know the code is wrong but I don't know how to fix it the math is complex. Also blender got code/help from original inventor of the algorithm.
But yeah a lot of cool things could be done in Autouv as you say with normal baking and stuff, we need more programmers that can take a look at those things, I don't have time to do that.
Wings can only handle one set of uv-coordinates i.e. a uv-map, that means that
each (real) vertex can only have one uv-coordinate.
But wings can have multiple textures, you just make different materials and assign
different images to each material.
If you only want to work with a part of a uv-map select the faces you want to work with
and select uv-mapping.
I know LCSM generate bad maps sometimes, and I know the code is wrong but I don't know how to fix it the math is complex. Also blender got code/help from original inventor of the algorithm.
But yeah a lot of cool things could be done in Autouv as you say with normal baking and stuff, we need more programmers that can take a look at those things, I don't have time to do that.