10-12-2015, 12:52 PM
Hmm did not remember that I had done that, nowadays since I have implemented showing normalmaps,
we could get access to the Tangent space and produce real normal maps in TN space, cool.
I.e. we could uv-map a lowres model continue to add geometry and bake a normal-map of the highres model and then apply it to the low res model. Needs some more code in autouv, and a better shader.
we could get access to the Tangent space and produce real normal maps in TN space, cool.
I.e. we could uv-map a lowres model continue to add geometry and bake a normal-map of the highres model and then apply it to the low res model. Needs some more code in autouv, and a better shader.